"UI from Life" is a 3D motion graphic project where I experimented with how everyday objects inspire flat UI design and how it can be translated into 3D space. During the process, I learned the fundamentals of 3D modeling, rendering, and animations. Created using Cinema 4D, Octane Render, and Adobe After Effects.
A promo motion graphic project I created for a older version personal project called UBI, which you can check for the newer iteration here. Created using Sketch and Adobe After Effects.
A short typographic 2D motion focused on experimenting with retro style look, feel, and graphic expression. Created using Adobe After Effects.
A series of infographic posters I created where I explored how to combine 3D renderings with 2D design together to create different ways of representing data and categories. Created using MagicaVoxel and Sketch.
I created this series of traditional and brochure-convertible posters while learning and exploring typographic principles, including kerning, alignment, and grid systems. Created using Adobe InDesign.
The G icon packs, Galet & Gemini IconPacks, are two packs of app icons I created in order to unify the inconsistent Android app icons, which are different in sizes, shapes, and design languages. These two icon packs, containing a total of 900+ icons, both feature coherent yet unique design languages. The icon packs are now being downloaded more than 150,000 times combined since their releases.
Barron Slayer is a dictionary app designed and developed by myself. It allows users to find obscure words from the famous "Barron 3500" word list while enjoying smooth animation and experience. Barron Slayer is compiled in Swift and open source. You can check the source code and words list on GitHub.